Crossover games put all the characters together into a common setting and unites them against an overarching threat, sometimes an Original Generation villain and sometimes an established Gundam villain who lives longer and gets better toys than his animated counterpart.The Historical games tend to be released on consoles and focus on more realistic battles. Historical games focus on re-creating the events of the Gundam animations, with the player controlling the heroes as well as a group of Original Generation characters, and usually rewarding faithfulness to the source material with bonus Experience Points or CG movies of the event in question.In general, G Gen games fall into one of two categories: Depending on the game, some mechs have very long and complicated evolution trees, and one can "evolve" a lowly GM all the way up to a Jamesgun, representing nearly 75 years worth of in-universe development. Other mechanics include "evolving" mechs from one unit to their next successor (example: GM -> GM-II -> GM-III, Shining Gundam -> God Gundam, etc).
As a result, battles are often based on careful positioning to take advantage of bonus steps via exploiting the 4-mech support attacks to guarantee a kill for each squad member. Although a unit can gain unlimited Bonus Steps in Zero and F, Neo limited the amount of potential turns by a character's level, increasing every 10 levels. Also added since Zero, pilots are given Bonus Steps when they successfully kill an enemy, allowing them additional turns. The squad system is based around a unit which leads a squadron of 4 mechs so long as the other 3 mechs are within the squad leader's command aura (and starting from Zero) they can gang up on a target using support-attacks (so long as their weapons are within range of the target) and can in turn support-defend on the enemy's turn. The games follows a very traditional SRPG gameplay set in place by Fire Emblem and that other robot-oriented strategy series, but mixed with its own squad system. Most of these games played fast and loose with the rules, but G Gen marked the start of a more serious turn, bringing pilots into the equation and expanding the player's options vastly as time went on. G Generation ( G Gen for short) has its roots in the myriad SRPG titles made for the Super Famicom in the early to mid-1990s.
#Sd gundam g generation overworld english version series
A series of Turn-Based Strategy games developed by Tom Create based on the immensely popular Gundam franchise.